Abstract: The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a "maker" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integr...
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