Abstract: Dialogic learning has a substantial overlap with the characteristics of multi-player game-based learning (GBL). Both dialogic and game-based learning are proposed to be beneficial methods for postgraduate learning contexts with higher order cognitive and skill-based outcomes. Research skills and critical thinking are widely shown to be crucially important but very challenging to deliver effectively. This paper uses three case studies of existing tabletop games to consider how modification to include dialogic learning can improve learning outcom...
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Topics: 
Mathematics education
Artificial intelligence