Abstract: In this study, a Brain Computer Interface (BCI) based on the P300 oddball paradigm has been developed for spatial navigation control in virtual environments. Functionality and efficacy of the system were analyzed with results from nine healthy volunteers. Each participant was asked to gaze at an individual target in a 3×3 P300 matrix containing different symbolic navigational icons while EEG signals were collected. Resulting ERPs were processed online and classification commands were executed to control spatial movements within the MazeSuite v...
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Topics: 
Human–computer interaction
Computer vision
Artificial intelligence