Abstract: The aims of this chapter are to outline the key experimental methods used by neuroscientists to evaluate the impact of game-based training strategies on attention and working memory function in humans. The chapter is organized into sections that detail methods that probe the major facets of attention followed by methods that probe working memory. Attention methods are subdivided into sections on (1) spatial attention, (2) temporal attention, (3) combined spatial and temporal attention, (4) feature-/object-based attention, (5) sustained attentio...
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Topics: 
Multimedia
Cognitive psychology
Human–computer interaction