Abstract: The purpose of this study was to measure the effect of action video gaming on central elements of visual attention using Bundesen's (1990) Theory of Visual Attention. To examine the cognitive impact of action video gaming, we tested basic functions of visual attention in 42 young male adults. Participants were divided into three groups depending on the amount of time spent playing action video games: non-players (2h/month, N=12), casual players (4-8h/month, N=10), and experienced players (15h/month, N=20). All participants were tested in three ...
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Topics: 
Cognitive psychology