Abstract: This paper describes a learning-objective-centric workflow for modifying (‘mod-ding’) existing tabletop games for educational purposes. The workflow combines existing research for serious games design with novel systematic analysis tech-niques for learning and game mechanics and gameplay loops to improve the un-derstanding and rigour of the process. A detailed worked example applies the workflow to the development of a serious tabletop game with the educational goal of increasing knowledge and confidence of performing postgraduate literatur...
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Topics: 
Human–computer interaction
Multimedia