2021 •
An experience of using Kahoot! while going online
Authors:
Sofia Alexandra Cruz, Diana Urbano, António Coelho, João Pedro Pêgo
Abstract:
This report describes a preliminary study that took place during the second semester of the school year 2019–2020, where suddenly classes had to be held online due to COVID 19 pandemic. Kahoot! a gamified application was used in some of the problem-solving classes of an undergraduate physics course of the integrated masters of the Electrical and Computers Engineering program. The quizzes applied covered rigid body dynamics and thermodynamics, both contents included in the syllabus of the course. The study was planned prior to the pandemic and (...)
This report describes a preliminary study that took place during the second semester of the school year 2019–2020, where suddenly classes had to be held online due to COVID 19 pandemic. Kahoot! a gamified application was used in some of the problem-solving classes of an undergraduate physics course of the integrated masters of the Electrical and Computers Engineering program. The quizzes applied covered rigid body dynamics and thermodynamics, both contents included in the syllabus of the course. The study was planned prior to the pandemic and the necessary adjustments of teaching online altered the goals. A simple analysis of the data obtained with the Kahoot! quizzes is performed and the results are discussed in the context of the positive and negative effects of “going online”. (Read More)
Sofia Cruz, Diana Urbano, Antonio Coelho, Joao Pedro Pego
2021 4th International Conference of the Portuguese Society for Engineering Education (CISPEE) ·
2021
Mathematics education |
Multimedia |
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