2019 •
Development of Practicum Tools DC Motor Speed Control System as a Learning Media of Robotics Learning Practice
Authors:
O Widiantama, H. S. Pramono
Abstract:AbstractThe purpose of this research is to: (1) Understand how the DC motor control systems trainer works, and (2) measure the feasibility of DC motor control systems trainer as a learning media. This research applies research and development approach and ADDIE (Analyze, Design, Develop, Implement, Evaluate) model. The research was conducted in mechatronic engineering education study program, Yogyakarta State University with the students of mechatronic engineering education as the subjects of the research. Base (...) AbstractThe purpose of this research is to: (1) Understand how the DC motor control systems trainer works, and (2) measure the feasibility of DC motor control systems trainer as a learning media. This research applies research and development approach and ADDIE (Analyze, Design, Develop, Implement, Evaluate) model. The research was conducted in mechatronic engineering education study program, Yogyakarta State University with the students of mechatronic engineering education as the subjects of the research. Based on this research, it is known that: (1) Vexta series of DC motor control systems trainer can control the speeds appropriate with the input speed, and (2) The result of feasibility assessment by material experts obtained an average score of 50.5, that included in the “feasible” category, while the media experts feasibility obtained an average score of 72, that included in the “very reasonable” category. For the students’ assessment results based on the experiment on small group, 50 % of the students agreed that the material is “feasible” category, while another 50% agreed that it is “very reasonable” category. For the assessment on operational products, 65 % of the students agreed that it is “feasible” category, while another 30 % agreed that it is “very reasonable” category, and the other 5 % agreed that it is “good enough” category, to be applied as a learning media.(Read More)
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