Abstract: This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which participants engage in physical encounters with monstrosity and the surrounding narrative worlds. First, I address how monstrous corporeality not only functions as fiction or escape but most concretely taps into contemporary discourses connected to cor...
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Topics: 
Aesthetics
Visual arts