Abstract: The challenge of modeling and rendering required for high-quality 3D visuals leads to the use of new environments. Working with web browsers and allowing real-time interaction, 3D graphic libraries have become platforms where design and software can be executed together. The aim of the study is to explore the usage ways of the web environment, and their potentials in 3D visualization. After examination of declarative and imperative classification in 3D graphics, the focus is on the WebGL standard, which is imperative and has recently come to pr...
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Topics: 
World Wide Web
Multimedia
Human–computer interaction