Abstract: International audience; In Japan, the women who indulge into a romantic relationship with characters from romance video games (otome games) willingly call themselves "believers". Making as if their favorite character was an otherworldly creature from another dimension, they display icon-like images of him on "altars" (saidan) and use goods, perfumes, or clothes to help him materialize in the "real" (3D) world, sometimes spending huge amounts of money which are referred to as "offerings" (ofuse). Significantly, the otome games companies regularl...
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