Abstract: Part 3: Gaming for Cybersecurity Training; International audience; Increasing threats in the area of information security raise the necessity for companies to be prepared for a digital forensic investigation. However, even the best investments in technology and infrastructure will fail if employees are not adequately trained. In this paper we propose a workshop concept combining the peer instruction method and elements from the field of serious games. The goal of the combined methods is to enable the participants to investigate a use case in an...
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Topics: 
Computer security
Multimedia
Internet privacy